|
|
| |
|
|
|
|
|
|
SAFETY FIRST |
|
First and foremost,
no one
walks in front of the shooting line when there's a
shell in a gun! The best way to find that out is to
yell
"CLEAR?" before you even head in
that direction! If you hear that question and you
have a shell in your gun or know that someone else
does, don't hesitate!
Yell
"NO" right back at them and yell it
quick! Let the shooters take their shots and
yell
"CLEAR?" again! If you
think
it's clear, that's when you
yell
"GOING OUT!", then you hesitate for
a few seconds and watch the line to make sure no one
is taking aim! During a match you should have two
'target runners', one to hang 'em and one to pick 'em
up. It should be drilled into their heads that they
never
run targets until they've made sure there are no
live shells in any guns.
Shooters should be told and reminded that after
they've taken their shot they should step back from
the line so that there is no confusion about who
still needs to shoot. There should be one 'shell
man' in sole charge of handing out shells. The shell man will
NOT
hand out any shells until he sees that the 'target
runners' are back behind the shooting line. Only
the number of shells needed for one round is handed
out at a time.... shooters should be standing away
from the line so that the 'shell man' may quickly
place a shell (or two for dots) only at each post
that has a target to shoot (at major events some
houses will even load the shells in the guns to make
sure no one slips in their own shells!). The 'target
runners' and 'shell man' play a major role in
keeping your event running smooth. They should be
watching to see when all the targets have been shot
so that the next set can be hung, shooters want to
shoot, not wait.
If there's a target that hasn't been shot and there
doesn't seem to be a shooter on the line for that
target then a courtesy call for that target number
is appropriate. He shouldn't need more than one
reminder that everyone is waiting on him. Shooters
should be able to take their time when shooting but
they should be on the line when the cards are hung!
When the 'runners'
think
the targets have all been shot, that's when they
yell
"CLEAR?" and make sure everyone is
done. This is when they earn their name,
'runners'! If you're smart, you'll have a
'target runner's tip can' at the judges counter
so that the shooters who notice good runners can
show their appreciation. |
| |
|
THE SET UP |
|
Benches
or counters (where you shoot from) are typical for
Outlaw shoots as the guns are heavy. Usually about 4
ft. high and 3 ft. from front to back allowing a 12
inch wide (left to right) 'post' (shooting area) for
each shooter, although most of us wish they were
wider! Length totally depends on the space you have
to work with. Some times a simple rail is all you
have to rest your gun on. |
| |
|
Targets
(cards or boards) are spaced the same
as the shooting posts.... go figure!!! Many places
stagger the targets. Alternating them high and low
accommodates more targets and more shooters.
Shooters may need to take turns to allow elbow room
but the setup works well. Both indoor and outdoor
ranges are used. Paper targets very in size and
weight from heavy card stock to simple copy paper
and cost varies depending on the weight. Size is
typically anywhere between 8 1/2" X 7" to 5" X 5".
Some places even use cut 2" X 4" boards as targets.
Depending on the type of shoot X's, circles or dots
are printed or drawn on the targets. |
| |
|
Target holders
can be either slotted metal racks
open at the top to slide the card in or 4 nails (one
for each corner of the card) welded to a support,
pointy end out, that cards are pushed onto. Distance
of the targets from the shooting bench depend on
what your your shooting. Movable or portable target
holders are excellent, allowing you to host
unlimited types of shoots. |
| |
|
Judges
should do just that, judge the cards
and nothing else. A table or counter used by the
judge should be in plain sight of shooters, it
shouldn't be too high or too low. It should be wide
enough that everyone isn't leaning over the judge
while he's doing his job, but they should be able to
see what the judge is doing. Judges should never
hesitate to call a tie. If there is any hesitation
or question at all as to who was the closest or took
out the most then those cards should be sent back to
the line for a shoot off. The judge should never ask
for a second opinion, it is his job alone. There are
two tools extremely helpful to a Judge, a swing-arm
magnifying light and a small measuring magnifier.
Ideally, there should be at least one other person
behind the counter who takes care of the sign-up
sheets, keeps track of which targets are good, makes
up and sends out the targets for the next round. |
| |
|
Target Runner / Shell Man
are the back bone or your shoot. If they aren't
running, your shooters aren't shooting and nobody
is making any money. Runners work best in pairs.
One should remove the shot targets and get them to
the judge, the second will be right behind him
loading the fresh targets. When both runners have
cleared the range, the 'shell man' will pass out
the shells, making sure only those posts with
targets hanging receive shells. One of the target
runners can also serve as the 'shell man'. See the
above 'Safety First' for more details on target
runners. |
| |
|
Fair & Honest
is the only way to run a shoot.
It is highly suggested that the judge, or anyone that works for the
house, does not shoot in events while they are
working....... Although there's been many a time
that, due to a low turn out, shooters have agreed to
allow the judge or it employees to participate. But
it should be entirely up to the shooters,
otherwise it only raises questions about how fair
and honest a shoot is. Nothing ruins a shoot faster
than a question of fairness. Once the rule have been
laid down don't change them without prior notice to
shooters and getting their opinion! No one likes it
when the rules keep getting changed. |
| |
|
STOCK MATCH, MEAT SHOOT, GAUGE GUNS
-
There are usually limits set for the guns, you may
need to check to make sure a gun is 'legal. A 20ga
shell slipped into the end of the barrel is an easy
way to gauge a 12 gauge shotgun for a stock match..
If the shell doesn't fit, the gun goes back to the
truck. These events vary the most from one shoot to
the next. 'An 'X', a 5" circle or 5" circle with
an 'X' in it or through it, a dot the size of a pin
head - professional printed, computer or hand drawn
and photo copied, scratched into a piece of wood
with a nail or razor... any of these are typical
targets for a stock shoot. 'X' targets are judged
closest to the center of the 'X'. Circles are judged
by counting the number of shot in the circle. Circle
with an 'X' through it - alternate, one round it's
judged as a circle, one round as an 'X' (two targets
in one). A dot can be judge by whether it has been
completely taken out or just been 'touched'.
The more you shooters in a round the better, better
profit and better payout. If you only have shooting
posts for say 10 shooters, don't be afraid to let a
second or third line of shooters shoot in the same
round. Let each line shoot and then judge all cards
in the same round. (Ringer Rule) If any shooter(s)
wins two events using the same gun, then that gun is
retired and the shooter(s) must use a different gun
for any other events. |
| |
|
Shooting
distance
varies greatly but generally is somewhere between 25
and 35 yards. The shells you use may determine
yardage shot. Shells might be #7, 7-1/2, 8 or 9,
the cheapest you can find at Walmart or elsewhere.
You must figure the cost of shells in to what
shooters must pay to participate. The going rate is
$1.50 to $3 per shot depending on whether it's a
meat or money shoot. |
| |
|
Ties
- when you don't have a clear winner! Shooters who
tied in a round get another chance. At most matches
this is done by hanging new cards for the tie shots.
But there are places that use the circle target and
just hang the same card... saves on targets if you
don't mind counting. |
| |
|
Guns must be stock |
|
Original, un-altered factory
built barrels and chokes |
|
| |
|
|
|
|
|
|